Thursday, January 22, 2009

Mac

We are starting a Dark Heresy game on Sunday with Ian as the DM. I will probably post notes periodically. So first off my dude, Mac.
Name:  Mac
Homeworld: Hive World
Gender: Male
Career: Arbitrator
Rank: Trooper
Start Package: The Red Vaults of Luggnum


WS: 31 BS: 34
S: 40 T: 32
Ag: 29 Int: 38
Per: 31 WP: 39
Fellowship: 42 Wounds: 12

Fate Points: 1 Thrones: 56
Insanity Pts: 1 Starting XP: 300
Corruption Pts: 0

Build: Brawny Skin Color: Tan

Hair Color: Black Eye Color: Grey
Age: 40

Quirk: You have a bullet wound scar.
Hive Class: Specialist
Divination: The gun is mightier than the sword.

Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary


Basic Skills: Tech-Use (Int) (Caves of Steel), Inquiry (Fel)

Advanced Skills: Speak Language (Hive Dialect) (Int), Speak Language (Low Gothic) (Int), Literacy (Int), Common Lore (Adeptus Arbites) (Int), Common Lore (Imperium) (Int)


Talents: Basic Weapons Training (SP), Melee Weapons Training (Primitive), Quick Draw, Jaded

Gear: shotgun and 12 shells, club, brass knuckles, knife, uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of lho-sticks, mesh coat, steel toecap boots (memento), bag of shot pellets (memento)


Special Qualities: None

Family: Your mother's name was Karna. She walked the path of the Scum. She is deceased. Your father's name is Kaltos. He walks the path of the Scum. You are an only child.

Notes: Your name is Mac. You are male. You are 40 years old, and have tan skin, black hair and grey eyes. Your peers describe you as brawny. You have a bullet wound scar.

You were born on a bustling, crowded Hive World. You come from a line of Specialists, your expertise granting you privileges above your peers back home. You walk the path of the Arbitrator, where you hold the rank of Trooper. When you visited the Imperial Diviner, the seer told you this: The gun is mightier than the sword. Your only physical reminder of your past life is your steel toecap boots, something that holds great sentimental value to you. In your travels and adventures as Arbitrator, you have collected a special memento of your journey, your bag of shot pellets.

Your upbringing, environment, and the path you have chosen in life have granted you the following traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary.You have learned, acquired, or been born with a number of talents, such as Basic Weapons Training (SP), Melee Weapons Training (Primitive), Quick Draw, Jaded.

You excel in a number of basic skills, including Tech-Use (Int) (Caves of Steel), Inquiry (Fel).You have learned a number of advanced technical skills, such as Speak Language (Hive Dialect) (Int), Speak Language (Low Gothic) (Int), Literacy (Int), Common Lore (Adeptus Arbites) (Int), Common Lore (Imperium) (Int).

At this time in your life, your personal belongings are meager, most provided by the Imperium as part of the path you walk. Your holdings include shotgun and 12 shells, club, brass knuckles, knife, uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of lho-sticks, chain coat, steel toecap boots (memento), bag of shot pellets (memento).

Packet background:

The Red Vaults of Luggnum
Cost: 100xp

Heresy likes to find quiet, unloved and unobserved places to take root. The mining world of Luggnum was undoubtedly fertile ground for it to grow. For years, dark reports and rumors of misrule leaked from the domains of Lady Orlea Grey on this backwater mining world. When sub-sector Arbites control finally dispatched a fifty-strong investigation and suppression force expecting to find some starving cult hiding in the mines, they walked instead into a veritable hell that took their lives and shredded their sanity. Confronted with murder-mazes where hapless workers had been hunted through the subterranean passages by kill-rigged servitors bonded to unholy devices that craved flesh and blood to thrive, the few that escaped to the upper levels learned the dreadful truth that the entire mining complex had been turned into a hedonistic charnel house by Lady Grey-- the "Crimson Countess" as she was called by her favored intimates. Lady Grey constructed the place for her own bloody sport and and that of the corrupted owners of Luggnum's Ironback mines. A full scale Castigation Purge by the sector Arbites and the Ordo Hereticus followed, but it was not until much later that the true secret was discovered: Lady Grey was not herself. She was, in fact, one of the most infamous heretics in the sector-- Myrchella Sinderfell, the "Red Angel of Vaxanide," a woman thought dead for over a century. Some believe she survives in spite of the Castigation, since her body was never recovered from the ruins of Grey's fortified estate.
The Arbites that survived the initial investigation into the Red Vaults are few, but hardened by the terrors they encountered. The Inquisition quickly found use for many of their small number. Particularly, they are suited to work with the most brutal Inquisitors, whose methods are easily stomached by these cold-eyed men and women who have seen the terrible price of letting heresy fester.

Increase Willpower by +3. You begin play with the Jaded talent; 1d5 Insanity Points.

Additional: Mac operated within the PDF as a beat cop and later an arbitrator for general investigations. His career spanned 20 years and took him to and fro many locations including Luggnaum in the 50-strong investigation expedition. Unfortunately he was present during the purge and slew several of his own comrades who went mad during the insanity. Of of 50 survivors only a few lived unbroken, and Mac is one of those few. Other survivors are his closest friends and contacts. Mac has since retired and has been picked up by the inquisition.

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