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The PCs will likely have both coin and barter material. I am fond of non-coin treasure, should it be furs, gems, arts, pottery, narcotics, wines, noddles, harlots, jewels, trained squirrils and so forth. PCs could easily barter this among the general populace for whatever they need. Money can buy just about everything - land, titles, wives, slaves, assassinations, children and just about anything else. Most noble lords will tax excessively and PCs had best be wary if they intent to simply take on a huge load of treasure and walk away without paying the local lord his due. I will leave this part vague for now since it will certianly vary from place to place heavily.
As a side note training is a matter I'm considering when a PC would level up. Adding a cost involved seems to be a time-honored tradition although I'm fairly apathetic to be honest. My main interest is to keep some role-playing value involved for major occurrences. Lets say if a 2nd level Fighter picks up a level in Thief. Clearly some role-playing would be involved, and likely an entire adventure. Normal in-class leveling I will likely keep it as DM fiat. New materials will need to be bought, time to train will be devoted towards and so forth. Loose figure, 20g and 1 week per level - hardly something to worry about in terms of breaking a PCs bank.
I have 878 trained squirrills. What will that get me?
ReplyDeleteA lot of beer nuts for sure.
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